// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/GameStateBase.h"
#include "RobotSimulatorState.generated.h"

/**
 *
 */
UCLASS()
class ROBOTSIMULATOR_API ARobotSimulatorState : public AGameStateBase
{
    GENERATED_BODY()
};
